Chemscramble

An initial proof of concept for a game where the players would build valid chemical compunds using the elements they drew randomly from the pool. The game elements are generated dynamically from the data classes. The demo currently just makes the tiles 'pop' as the mouse is hovered over them, but this is sufficient to demonstrate the data was entered correctly. The demo also generates audio tones via procedural audio.

The opacity of the tiles is proportional to the log of the abundance of the element in the earths crust. I was trying to get a feel for how to distribute elements randomly without the game ending up being too full of Hydrogen.